in Installation by
I am using MacOSX Catalina.
I dragged "InstallMGTools_WrittenByMiguel.mel" and dropped it into the Maya viewport.
I then click my way to "Install", and then things start loading, but halfway through a message pops saying it can't be installed as the source isn't verified.

1 Answer

0 votes
by
selected by
 
Best answer

MGTools can run in osX Catalina.
It is just MacOSX Catalina started to force every app or plugin developer to sign up to Apple as a developer, and have their app and plugin notarized by Apple.
The overall process is not easy (and not free), in the long run, I will manage to get that done, but before that, please follow this one-off process to make it work.

Ps. I missed the chance to snapshot for MGTools Plugin, so I tried it on the bundle plugins of cam2dViewer just to demonstrate the process. So in the user machine, it will be "MGTools_2020x64.bundle" instead of "cam2dViewer_2020x64.bundle" in each pop-up dialog. 

  • When you install MGTools, a dialog will pop up which is similar to the pic as shown below:
    Screen Shot 2020-01-23 at 10.43.03 pm.png
  • Click cancel and close the installation dialog, no need to exit Maya. 
  • Go to Security & Privacy in Preferences:
        Screen Shot 2020-01-23 at 11.03.54 pm.png
  • Go to General, it will show the bundle was blocked.
  • Click the lock button at the left of "Click the lock to make changes" label.
  • Enter the password to unlock the settings to allow the change.
  • Click the "Allow Anyway"
  • Go back to Maya, drag and drop the InstallMGTools_WrittenByMiguel.mel to start the installation again.
  • This time, it will still pop up a dialog, but with an extra "Open" option:
    Screen Shot 2020-01-23 at 10.44.02 pm.png
  • Click the "Open" button and the installation will go on.
by

Unfortunately, you have to repeat the rough process for all 4 MGTools bundle plugins: MGTools, animRescue, cam2dViewer and MGautoSave, same when you a new MGTools version that changes these plugins. sad

...