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Many different ways to quickly load desired Pickers:

 

1.By default, all in-scene picker nodes will be loaded automatically a maya scene is opened.
lightbulb The autoload option could be set though LMB clicking on the top right more button moreFeaturesBtn /Preferences..
 

2.Select any part of your character, ALT+LMB double clicking on the free space of tab area, or the empty space of the picker area if no picker been loaded, to search & load all the pickers related to current selection, judging from its namespace.
lightbulb You can also press the edit namespace button findAndLoadBtn to load the related picker node/file.
lightbulb The equal feature could be found throught more feature button moreFeaturesBtn /Find & Load Picker.
lightbulb The searching priority & paths could be set through MG-Picker Stuio preference dialog.
 

3.LMB double clicking on the  free space of tab area, or the empty space of the picker area if no picker been loaded, to bring up a file dialog, which you could pick and load a external picker file.
 

4.SHIFT+LMB double clicking on the free space of tab area, or the empty space of the picker area if no picker been loaded, to load all in-scene picker nodes if they are not loaded.
lightbulb The equal feature could be found throught more feature button moreFeaturesBtn /Load All In-Scene Picker Nodes.
 

5.Drag a .mgpkr file into the viewport area to open that picker file.

 

Warning  After the picker is loaed, you may still need to set up the namespace of picker to make it works.

 In animator mode, check out the namespace filed in the top row of the tool, see if it matches the namespace your reference.  Read here to know more.

 

MG-Picker Studio searchs 3 Basic paths for the desired picker:

Inside maya scene.
The picker could be stored in nodes, which is of maya's build-in type "subdivSurfaceVarGroup", and usually has a node name ends with suffix "_MGPIKR";
The image used by a in-scene picker node will be stored in maya scene directory/ pickerimages folder.
 

maya scene directory / pickers subfolder.
You could publish your picker data and images within "maya scene directory / pickers / PickerName"  folder and will be auto-searched.
 

maya user applicaton directory / MG_PickerData / Picker Project.
In Windows, its My Document/maya/MG_PickerData/. Picker datas store within the current project name will be auto-searched.
 

lightbulb Any number of any path could be added to searching paths.

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