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▪Click the ▪Project Menu / New Project.. ▪If no project is available, click the [+ Project..] button in the hierarchy button area.
Actually the tool will covert any invalid letters into under-bar.
By default, the global directories are the same as the local ones.
The local pose library should always be in Maya's User Application Directory/MGTools_GlobalData/MG_PoseAnimLib/YourProjectName/PoseLib; The local anim library should always be in Maya's User Application Directory/MGTools_GlobalData/MG_PoseAnimLib/YourProjectName/AnimLib; On the contrary, the global library directory are fully customizable.
▪No Need A Global Library: Do not use a global library, If you switch the tool to global library, it will warn you this. ▪Use Custom: Use the "Pick.." button to pick a custom directory as the root folder for the global pose & anim library. If the custom path is empty, the global library is the same as the local library, which does the same as option 1.
▪Use [Global Project Root] / PoseLib: Say your project root set above is "Z:/Library/PoseAnim/YourProjectName/", then the global pose lib will be in "Z:/Library/PoseAnim/YourProjectName/PoseLib". ▪Use Custom: Use the "Pick.." button to pick a custom directory as the root folder for the global pose library. If the custom path is empty, the global pose library is the same as the local pose library.
▪Use [Global Project Root] / AnimLib: Say your project root set above is Z:/Library/PoseAnim/YourProjectName/, then the global anim lib will be in Z:/Library/PoseAnim/YourProjectName/AnimLib. ▪Use Custom: You could use the "Pick.." button to pick a custom directory as the root folder for the global animation library. If the custom path is empty, the global anim library is the same as the local anim library.
which is: Maya's User Application Dir/MGTools_GlobalData/MG_PoseAnimLib/YourProjName/YourProjName.libproj.
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