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bookmark GraphEditor channel filter plug-in:

GepluginIcon

 

Install / remove Ge- plug-in in graphEditor.

U can then use them to filter the channels displayed in graphEditor, or smooth / reset animCurves.

 

bookmark To toggle channel filter plug-in ( Do one of the following ) :

Right mouse button clicking on the GePlugin button of MGchannelBox and select "Toggle graphEditor plugin":MI_GeplugSmall

Select "Toggle graphEditor plugin" in the Misc menu of MGchannelBox.

Click the GepluginIcon icon in your Maya shelves . (If U have installed all the MGTools shelves into Maya shelves)

Click the "Install GE-Plugin" button on keyframeTools.

bookmark After it is installed:

A row of small five icons will appear in the toolbar of graphEditor:

GE_attrList

All the first five buttons are for quick filtering the wanted channels(attributes) in graphEditor. (as shown in the diagram above.)

It make not much sense when U are dealing with one controller's animation but when dealing with a series of similar controllers' animation, this will be helpful.

 

flag_blue GE_filterTicon:  Cycle filtering the translation attributes : translate X, translate Y, translate Z and translate XYZ.

flag_blue GE_filterRicon: Cycle filtering the rotation attributes : rotate X, rotate Y, rotate Z and rotate XYZ.

flag_blue GE_filterSicon: Cycle filtering the scale attributes : scale X, scale Y, scale Z and scale XYZ.

flag_blue GE_filterChannelicon:  Only the attributes / channels selected in graphEditor will be shown in graphEditor.

lightbulb Tips :right click this icon:

MI_GeSelectChannel

 

Isolate Selected AnimCurve : Only show selected animCurve.

Show Attributes via Maya channelBox : Only shows attributes / channels selected in Maya channelBox.

Show Attributes via MGchannelBox : Only shows attributes / channels selected in MGchannelBox.

Show Attributes via GraphEditor: Only shows attributes / channels selected in graphEditor.

Button based on Maya channelbox / MG-channelbox / GraphEditor: Decide  the button action. Decide the source UI that the attribute filtering is based on.

 if on Maya channelbox, then click the button  will only shows the attributes selected in Maya channelbox,etc. The icon of the button will be changed depending on which UI you choose to filter from.

U can click theresetGEFilterIcon button of graphEditor UI to do show all attributes.

flag_blue GE_resetChannelIcon: Reset the selected animCurve to the default value of that attribute.

flag_blue GE_alignIcon: Align all the selected keys' value to the last selected key  value.
 lightbulb Tips: Right click on this icon ,there are "Align value to each previous/next key " feature. Which align all selected keys to their corresponding previous / next key values.

flag_blue GE_smoothCurveIcon: Auto smooth selected keys / animcurves. If no keys / animCurves are selected in GraphEditor, all animation of current selected object will be auto-smoothed.

 lightbulb Tips: Right click on this icon ,there are some quick access to setting Maya's default tangent type .

flag_blue The vertical slider: Drag it to create BD / Extreme pose in GraphEditor based on a certain percentage.

If you got some keys selected, it will only edit the selected keys.Check on OS button to create a overshoot pose rather than a BD pose. more  

Right click on the slider, select "BD Tool Option.." to set the bd tool option. more

flag_blueGE_timeValueMathIcon This area is the Time/Value Math tools. It does add/subtract/multiple/divide operation to keyframes' time or value.

Right click on the input area, you can switch between time math mode or value math mode.

Assuming you input 2, and currently it is time math mode,

Press the + button, if you have some keyframes selected, the keyframes will shift to left for two frames.

If no keyframes selected, depending on the preference, the keyframes after current keyframes or all keyframes will shift left for two frames.

With the same way, pressing - button to shift left for two frames, * button to scale up for twice, which make the animation slower, / button to scale down for twice, which make the animation faster.

lightbulb Right click on this area, (any one of the buttons or the input field), select "Option..", this will open the MG-Config window, and switch the GE-Plugin page of preference.

bookmarkGE-Plugin Preference:

              GEpluginOption1_en

flag_blue Autoload GEPlugin: If checked on, GEplugin will be installed whenever you open Graph Editor.

flag_blue This area decide the behavior of keyframe clean up:

Key Cleaner on Static Channel: When cleaning a static animation curve, choose one of these ways:

Keep First & Last Keys: Remove all keyframes in between, but keep the first and the last keyframes.

Keep First Key: Remove all keyframes except the first keyframe.

Keep Last Key: Remove all keyframes except the last keyframe.

Remove All Keys: Remove all keyframes, left the attribute unkeyed. This is not suggested unless the attribute is in its rig default value.

flag_blue CleanUp Tolerance: The tolerance value is a threshold, to decide if the keyframe should be removed.

When cleanning up the keyframes, tool will test each keyframe, if it is removed, the new value compare to the old uncleaned value,

it the gap is smaller than or equal to the tolerance value, the keyframe will be removed.

So this value, decide how different before / after the cleaning.

The smaller the value is, less difference after the cleaning, but less keyframes cleaned.              

The larger the value is , more keyframes will be cleaned, but bigger difference after the cleaning.

flag_blue Channel Filter:  

Isolate Channel: When press on a channel isolation button in GE-Plugin, the channels will be isolated, only the wanted channels are visible.

Select Channel: When press on a channel isolation button in GE-Plugin, all channels stay visible, but only the wanted channels selected. This is the default preference, because animator don't need to show/hide channels frequently.

flag_blue TimeValue Math:   Time: The math buttons in GE-Plugins, is the time calculation, or else it is value calculation.

When No Key is selected for +- Math:
    Affect All: All keyframes of the select objects will be shift left or right, up or down.
    Affect RightSide: Only the keyframe at current frame or after current frame will be shifted.

When No Key is selected for */ Math:
    Affect All: All keyframes of the select objects will be scale up/down in horizontal/vertical direction.
    Affect RightSide: Only the keyframe at current frame or after current frame will be scaled.

Auto-Clean up the non-integer keys: Useful when you do a  */ calculation. It will clean up the non-integer keyframs,snap them to intergers.

      GEpluginOption2_en

flag_blue UI Arrangement:   This area got lots of stacks, if you drag the icons to the center stack, you will hide that icon from GE-Plugin.

The center area is the  "Stock". Drag the icons to different stacks to change the icon placement in GE-Plugin UI.

flag_blue Press "Save And Refresh UI" to save the edit, and show the change in GE-Plugin UI.

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