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Right mouse button clicking on the button
Sometime u want to achieve that the selection being parent constrained by something else. U can use the real parent constraint to do that ,but when a great amount of other objects are constraining the object ,switching the constraint weight is kind of tricky thing to do. So why not faking this in some situation , no constraints, just using keyframe per frame. When the constraint master's animation being changed, just faking it in several seconds.
1.Select two controllers , for example , one is hand mov controller, the other one is the props mov controller. 2.Select RelativePOsnap Forward/Backward as said above, There will be a snap used locator created, and the time tick will step forward / backward for one frame. 3.Pressing G key in your keyboard to repeat this command and watching what is going on in your view port. 4.When props is going to leave the hand, stop pressing G key. 5.Now it appears like the props being parent constrained with a offset by the hand for a certain period of time.
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