▪Click the ▪Right clicking on button
1.Open attr-switcher UI: 2.Select the object that contain the attribute that you want to switch,select that attribute at maya channelbox or MG-channelBox. 3.Press "GetFromChannelbox" button to load the attribute name into the textfield. 4.Input the target value that you want the attribute to switch to. Press "Guess From Attribute" button to guess for you. 5.The list below you want to put all popping object in. After the attribute are switch to the target value, these objects will be auto-snapped to avoid the popping. 6.Press "Switch!" button to actually do the switch.
A "0-1" attribute,in some rig,will probably cause a popping to itself or other affected objects. Such as follow or not follow attribute,most common. This feature is nothing more than providing a automatic way, you give it some information that it needs, it will autoKeyframe the popping object both at previous and current frames, switch the attribute to the target value at current frame ,than snap all the popping objects.
|
![]() ![]() ![]() |