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Many different ways to quickly load desired Pickers:

 

1.By default, all in-scene picker nodes will be loaded automatically a Maya scene is opened.  
lightbulb The autoload option could be set through LMB by clicking on the top right moreFeaturesBtn button and selecting "Preferences..".
 

2.Select any part of your character, ALT+LMB double clicking on the free space of the tab area, or the empty space of the picker area if no picker has been loaded, to search & load all the pickers related to the current selection, judging from its namespace.
lightbulb The equal feature is available from the findAndLoadBtn button.
lightbulb The searching priority & paths could be set through the MG-Picker Studio preference dialog.
 

3.The majority of open features are in the openIcon button and its LMB clicking menu.

 

4.LMB double-clicking on the free space of the tab area, or the empty space of the picker area if no picker has been loaded, to bring up a file dialog, which you could pick and load an external picker file.

 

5.SHIFT+LMB double clicking on the free space of tab area, or the empty space of the picker area if no picker been loaded, to load all in-scene picker nodes if they are not loaded.
lightbulb The equal feature could be found through the openIcon button / Load All In-Scene Picker Nodes.
 

6.Drag a .mgpkr file into the viewport area to open that picker file.

 

Warning  After the picker is loaded, you may still need to set up the namespace of the picker to make it works.

  In animator mode, check out the namespace filed in the top row of the tool, and see if it matches the namespace your reference.  Read here to know more.

 

MG-Picker Studio searches 3 basic paths for the desired picker:

Inside Maya scene.
The picker could be stored in nodes, which are of Maya's build-in type "subdivSurfaceVarGroup", and usually has a node name ending with suffix "_MGPIKR";
The image used by an in-scene picker node will be stored in the Maya scene directory/ pickerimages folder.
 

Maya scene directory/pickers subfolder.
You could publish your picker data and images within "Maya scene directory/pickers / PickerName"  folder and will be auto-searched.
 

Maya user applicaton directory / MG_PickerData / Picker Project.
In Windows, its My Document/maya/MG_PickerData/. Picker data stored within the current project name will be auto-searched.
 

lightbulb Any number of any path could be added to searching paths.

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