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bookmark MG Snap Tools:

feetsnapIcon

 

Click this button to PO snap forward. (Same as parent-constraint with no offset )

This is probably the most popular feature of MGTools. U can preview per frame when snapping. It is really convenient , efficient and straight forward.

In MGTools 2.5, the tools get some performance improvement .

 
bookmark Features in popup menus.

MI_POsnapF_en

 

flag_blue Clear Snaplocators : Clear all the snapping use locators except those who have out / import connects. (May be u use it to constraint objects or to be constrained ).

After a lot of snapping, There maybe a great amount of locators in your scene, use this to quickly clear them.

flag_blue SnapLocator manager.. : Open snap used locators managers. more

flag_blue Marker : Open Create a locator marker in the right position of the current selection . more

flag_blue BackUp/Restore Animation..: BackUP animation before snapping. If U are not happy with the snapping result ,use restore feature to restore animation. more

 

flag_blue The features below are all snapping concerned. Read on to know more.

flag_blue The OptionBox of each snapping feature: Click to open MG-Config Window, the snap option page:

    snapToolOption_en

Clear Decimal (Transformation) Keys Passed Through: Auto-Clear the decimal keys when doing the forward/backward snapping. left only integer key created/edited by the snap tool.

Snap the Whole Range If there's time range highlighted: Snap the whole time range if there is a range highlight in time slider.

This is very convenient, because you can highlight the range you want to snap the object, and click an with one go all be snapped.

bookmark There are serval types of snapping in MGTools:

POsnap: Snap the second selection to the exact position and orientation of the first selection . Looks like doing a parent constraint without offset.

POsnap Forward : This is the typical usage. Beside doing a PO snap ,it will step forward for one frame.

When U select only one object, it will create a snap  used locator automatically and use it as the position reference . more

POsnap Backward : What makes it different from doing a PO snap forward is ,it will step backward for one  frame.

Point Snap : Snap the second selection to the exact position of the first selection . Looks like doing a point constraint without offset.

Point Snap Forward : Beside doing a point snap ,it will step forward for one frame.

When U select only one object, it will create a snap  used locator automatically and use it as the position reference .

Point Snap Backward : What makes it different from doing a point snap forward  is,it will step backward for one  frame.

Orient Snap : Snap the second selection to the exact orientation of the first selection . Looks like doing a orient constraint without offset.

Orient Snap Forward : Beside doing a orient snap ,it will step forward for one frame.

When U select only one object, it will create a snap  used locator automatically and use it as the position reference .

Orient Snap Backward : What makes it different from doing a orient snap forward  is,it will step backward for one  frame.

Relative POsnap Forward : To simulate the situation that the second selection is parent constraint with a offset with the first selection using keyframes per frame.more

Relative POsnap Backward : What makes it different from doing a relative PO snap forward  is,it will step backward for one  frame.

Relative PointSnap Forward : To simulate the situation that the second selection is relative point constraint with a offset with the first selection using keyframes per frame.more

Relative PointSnap Backward : What makes it different from doing a relative point snap forward  is,it will step backward for one  frame.

lightbulb Tips: If U have installed all the MGTools shelves into Maya shelves , there are actually two foot icons.  If there are plus symbol in the icon ,it means the button is snapping with a auto stepping forward.

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